Creative Direction / Experience Design
Kinisia is a symphonic VR-collaboration between ThroughLine Games, Makropol, Experimentarium and CPH Philharmonic.
I was the Creative Director on this project, spanning the tasks of conceptualizing, designing and directing the experience.
I was a co-collaborator between the partners, from the desing of the creation of the installation at Experimentarium, through the recording of CPH Phil in DR Koncertsal, for our adaptive and spatialized score, to a public school tour.
Other tasks include various rounds of fundraising. Project Management, SCRUM/Task-planning for team.
I also collaborated with composer Peter Due on the score to reflect the desired interactivity.
Scenarios and Writing Examples
For the game Forgotton Anne
As Lead Game Designer on Forgotton Anne, there were many different tasks at hand. Among them was the Narrative / Scenario Design of the different situations you meet in the game. This video showcases a collection of scenarios, design/dialogue-trees and examples of my writing.
Puzzles And Level Design Examples
For the game Forgotton Anne
This is a showcase of the types of puzzles and Level Designs I created for Forgotton Anne.
Pixel Being Playthrough
A playthrough of the game I created for my Master's Thesis, Glass Bead Video Game.
The game was programmed in Flash Actionscript / Flixel in 2013 and it can be played here : www.pixel-being.com.